Summary

Hello everyone. I am Val — CG Art Director. I was born in Kharkov. Member of the National Artist Union of Ukraine. Founder and art director of MAGIX FX and VALART STUDIO. More than 10 years’ experience of working in art markets of Europe and USA. Currently I am creating the concept art for films and games, and working as an art director of several projects in game and entertainment industry.

ART DIRECTION, PRE-PRODUCTION ART WORK, CONCEPT ART, ILLUSTRATION, MATTE PAITING, STORY BOARDS, iPHONE/iPAD GRAPHICS

CONTACTS: val.orlov@magixfx.com
WEB SITE: valeronart.com

Skills

  • Concept Art
  • Art Direction
  • Concept Design
  • Illustration
  • Traditional Art
  • Marketing Illustration
  • Scientific Illustration
  • Matte Painting
  • Storyboarding
  • Sketching
  • Cinematics
  • 3D Modeling
  • Environment Design
  • Level Design
  • Software Proficiency

    Unity
    Unity
    Maya
    Maya
    ZBrush
    ZBrush
    After Effects
    After Effects
    Photoshop
    Photoshop

    Productions

    Experience

    Art Director

    Black Beacon
    January 2015 - Present | Minsk, Belarus

    I deal with everything related to art.

    Founder | CEO | Art Director

    MAGIX FX | VALART
    October 2010 - January 2015 4 years 3 months | Kharkov, Ukraine

    Tons of hard work!:)

    - Founded the first art studio in Kharkov, who was creating the full scope of CG art for game industry (from sketch to render)

    - Founded the first studio in Ukraine, that was creating turnkey game cinematics

    - After all the hard work, the first cinematic was released

    - Our animators took part in the first full screen 3D cartoon ‘NIKI TANNER’ 2012

    - Founded MAGIX FX, the first company in Kharkov, who was involved in concept creating for AAA project class –XBOX360 – R.I.P.D. the game

    As a result of 4 years work, we created turnkey art for three PC MMO projects, art and animation for 3 animated cartoons and art graphics for several iPhone/Ipad games. In addition, we created and released three cinematics. The last one: Operation ‘Rabbit Lake’ gained 850 000 viewers for two weeks.

    Senior Concept Artist

    Reaxion
    March 2009 - August 2010 1 year 5 months | Minsk, Belarus

    - responsible for visual and art design of projects;

    - providing the highest quality of projects;

    - art management; hiring and training new staff;

    - creation of game’s style and design;

    - creation of concept-art of any complexity;

    - preparation and creation of promo art;

    - pixel art;

    - patterns and component creation;

    - concept-documents creation;

    - preparing documents for the art part in projects;

    - games interface creation;

    - communications with customers and clarification of the bits re art-style and project design requirements;

    - analysis and risk estimation of the art part in projects;

    - art meetings;

    - lectures and workshops

    - studying game industry market;

    Lead Artist

    Pipe Studio
    March 2006 - February 2008 1 year 11 months | Kharkov, Ukraine

    - responsibility for studio projects artistic style;

    - guaranteeing high quality of projects being carried out;

    - artistic control and personnel reception;

    - style, design and game ergonomics forming;

    - organizational management in production and graphic texts;

    - specifications and limitations development;

    - concept-art of any complicacy and any subject matter development;

    - promo art preparation and development;

    - pixel art;

    - patterns and components development;

    - concept-documents preparation;

    - preparing documents on the art part of the projects;

    - games interface development;

    - communications with customers re project art-style, giving more precise definition and formulation of project design requirements;

    - selection of new applicants to the art-department;

    - analysis and risk calculation on the art part of the projects;

    - adherence to the technological requirements of formulated tasks control;

    - portfolio materials preparation;

    - quality, terms and volume control of the projects being carried out;

    - studying game industry market and the competitors in the given market niche;